Tuesday, April 6, 2010

The Mastermind

Every year or so I like to look over this again, and I'm shocked to see how true it is every damned time. Lime for truth, salmon for lies:

To outsiders, INTJs may appear to project an aura of "definiteness", of self-confidence. This self-confidence, sometimes mistaken for simple arrogance by the less decisive, is actually of a very specific rather than a general nature; its source lies in the specialized knowledge systems that most INTJs start building at an early age. When it comes to their own areas of expertise -- and INTJs can have several -- they will be able to tell you almost immediately whether or not they can help you, and if so, how. INTJs know what they know, and perhaps still more importantly, they know what they don't know.

INTJs are perfectionists, with a seemingly endless capacity for improving upon anything that takes their interest. What prevents them from becoming chronically bogged down in this pursuit of perfection is the pragmatism so characteristic of the type: INTJs apply (often ruthlessly) the criterion "Does it work?" to everything from their own research efforts to the prevailing social norms. This in turn produces an unusual independence of mind, freeing the INTJ from the constraints of authority, convention, or sentiment for its own sake.

INTJs are known as the "Systems Builders" of the types, perhaps in part because they possess the unusual trait combination of imagination and reliability. Whatever system an INTJ happens to be working on is for them the equivalent of a moral cause to an INFJ; both perfectionism and disregard for authority may come into play, as INTJs can be unsparing of both themselves and the others on the project. Anyone considered to be "slacking," including superiors, will lose their respect -- and will generally be made aware of this; INTJs have also been known to take it upon themselves to implement critical decisions without consulting their supervisors or co-workers. On the other hand, they do tend to be scrupulous and even-handed about recognizing the individual contributions that have gone into a project, and have a gift for seizing opportunities which others might not even notice.

In the broadest terms, what INTJs "do" tends to be what they "know". Typical INTJ career choices are in the sciences and engineering, but they can be found wherever a combination of intellect and incisiveness are required (e.g., law, some areas of academia). INTJs can rise to management positions when they are willing to invest time in marketing their abilities as well as enhancing them, and (whether for the sake of ambition or the desire for privacy) many also find it useful to learn to simulate some degree of surface conformism in order to mask their inherent unconventionality.

Personal relationships, particularly romantic ones, can be the INTJ's Achilles heel. While they are capable of caring deeply for others (usually a select few), and are willing to spend a great deal of time and effort on a relationship, the knowledge and self-confidence that make them so successful in other areas can suddenly abandon or mislead them in interpersonal situations.

This happens in part because many INTJs do not readily grasp the social rituals; for instance, they tend to have little patience and less understanding of such things as small talk and flirtation (which most types consider half the fun of a relationship). To complicate matters, INTJs are usually extremely private people, and can often be naturally impassive as well, which makes them easy to misread and misunderstand. Perhaps the most fundamental problem, however, is that INTJs really want people to make sense. :-) This sometimes results in a peculiar naivete', paralleling that of many Fs -- only instead of expecting inexhaustible affection and empathy from a romantic relationship, the INTJ will expect inexhaustible reasonability and directness.

Probably the strongest INTJ assets in the interpersonal area are their intuitive abilities and their willingness to "work at" a relationship. Although as Ts they do not always have the kind of natural empathy that many Fs do, the Intuitive function can often act as a good substitute by synthesizing the probable meanings behind such things as tone of voice, turn of phrase, and facial expression. This ability can then be honed and directed by consistent, repeated efforts to understand and support those they care about, and those relationships which ultimately do become established with an INTJ tend to be characterized by their robustness, stability, and good communications.

typelogic.com

Many people say to "just be yourself," but I'm a firm believer that I am in charge of who "yourself" is. Continued existence is continual change-- so might as well take control over it, right? I refuse to resign the content of my character to a set of generalities written about an entire group of the human process.

The delicious irony is that the INTJ archetype describes my attitude perfectly.

Sunday, April 4, 2010

If I Were In Charge of SSF4

Note: After discussing some of these points with Seth, he informed me of the pull and push process of getting changes into the game. You can't have everything!

Game System:
  • Different animations and effects for chip death and for focus death (not enough remaining health to focus) for more immediate feedback of "why did I just die?" and less confusion.
  • Alternate "Reversal" message given for wakeup focus attacks and reversal backdashes to encourage players to learning more advanced tactics such as backdash punishing OS's.
  • Reversals don't need to break focus. I've tried to focus a couple too many reversal upballs and headbutts... it's a very strange rule seemingly to created to discourage charging focus as okizeme, which is a bad idea already for plenty of other reasons.

Frontend:
  • Change the button configuration screen to something that doesn't take 10 years, and also to something that Japanese players can come to America and understand.
  • Allow for choosing of character and color BEFORE a match is set up in Championship mode a la VF-- it's blind pick anyway, right? Cut down on the few times of accidental Abel / Ryu selection because of one too many mashed A inputs. Of course, Ultra selection is offered after the matchup is revealed.
  • More context-sensitive playback of rival music, instead of ALWAYS playing P2 characters' music every time:
  • In Versus, play after one player has a win streak of 5 at least
  • In Championship Mode, play during championship match (each player hears his opponents' music)

Chun Li:

Medium kicks-- Currently, back+MK is the target combo starter, neutral MK is the AA, and toward+MK is the stepkick. Any change to this would really be great:
  • If the TC kick and the stepkick were switched, Chun would be able to move forward while maintaining back charge.
  • If the TC kick and the AA were switched, Chun would be able to AA long-range Rufus dives and immediately pressure with fireballs while he's resetting.
Stomp kicks-- Currently, only down+MK activates stomps, whereas d/b+ or d/f+MK does not. This is to allow Chun players to jump in from range with the very long-reaching j.mk while maintaining both down and backcharge. However, this is sort of a pain in the butt.
  • If stomps were were activated with both down+ and d/f+MK, they'd be much more reliable for use in combos while j.mk would still be usable while maintaining charge with d/b.

Jus' sayin'.

Friday, March 26, 2010

Jacket Juice

So thanks to the one whole US Dollar discount, I decided to take a risk and hit up Jamba Juice's new Five Fruit Frenzy smoothie. At the time of this writing, I am halfway finished with the Original (20 oz) smoothie.

"Five Fruit Frenzy" is an absolutely perfect name for this product. The initial taste is nearly overwhelming-- the loudest note here is "tart", but there is more than enough sweet to smooth the experience over for those that don't want to pucker up after every sip. There is so much going on that it could be a little confusing, and the sip is down the hatch before every element can be thoroughly enjoyed, inviting the user to try to brave the frenzy of flavor once again.

The textures of this smoothie are as varied as the flavors. Presumably by using whole fruit rather than juice, the Jamba engineers behind the FFF preserve more than just the flavor-- including strawberry seeds and sweetness-soaked, smashed bits of banana. Once again, there is plenty going on here, perhaps too much for the less adventurous type.

Personally, my go-to selection at Jamyba is the classic Banana Berry, since I like my smoothies like I like my women: predictable, easy to handle, and with consistent level of resistance. But for those of you that like the taste of flavors that bite back, the Five Fruit Frenzy is just like Fierce Feint Fierce-- absolutely stunning.

Thursday, March 25, 2010

How to Push My Buttons

Although everyone seems to dismiss it as an archaic way to interface with a game, the act of pushing a button can really be explored to create satisfying play.

A digital (read: not analog) button has 2 states: on and off. Most every game only considers the act of toggling the button from its off state to its on state (referred to as the Positive Edge of input), but some (usually Japanese) games put a strong emphasis on the lifting of the button as well (the Negative Edge).

In Bayonetta in particular, every attack in the game is separated into two halves: an attack on the way out, and on the way in. These halves are assigned to the Positive Edge and Negative Edge respectively-- if a player so chooses, he can leave his attack "out" longer to deal extra damage, at the risk of spending more time vulnerable to a hit from behind. Through this mechanic, a single press of a digital button has an analog level of risk and reward associated with it, adjustable given the player's style and situation in-game.

The result is that each button press becomes two decisions the player is faced with: When should I press this button, and when shall I release it? Pushing a button is the simplest way to interface with a game, but it can packed full of context and tough decisions!

This solution creates a level of customization in every action the player takes, while maintaining the instant, fluid response granted from a one-dimensional input interface. The simultaneous pursuit of creativity and responsiveness has always been core to the Japanese genre of "Stylish Action Game", and is one of my favorite play mechanics in all video games.

Monday, March 22, 2010

Under Pressure


So it turns out that according to my latest reading, my blood pressure is once again riding the line between Prehypertension and Stage 1 Hypertension (the border is at 140/90). Dang.

I've been aware of this problem for some time-- starting from when my PE teacher had me take the reading 10 times in a row in disbelief, to the time I recognized the numbers on my grandmother's BP reading from her hospital bed during a diabetic emergency.

Two summers ago, I was able to get my numbers down to almost normal levels after my ridiculous regime of tennis, lifting, and HIIT-- a feat I'll probably never be able to achieve again. The only way to come close would be to remove as much sodium as possible from my diet, which is worth considering.

Turns out the UK classifies BP up to 140/90 as completely normal, whereas in the US, that's the line between prettycrap and megabad. Why is it then that the US is the one with the disgustingly disproportionate obesity issue and the long-running streak heart-related deaths year after year?
I'm not satisfied until every vein is forced up against my skin. Look how vascular I am, Brian. If there's one thing women love it's a vascular man. I've got veins. They carry my blood all over my bah-dy. That's how John Mayer would say it: "Bah-dy." I'm really into him now. You better be okay with it!
Stewie Griffin

Saturday, March 20, 2010

Love and Street Fighter

I hate the art of fighting, but I wanna be the king of fighters!
Dan Hibiki
Lots of people ask me why I play as Chun-Li.

I don't like getting too close to someone. I mean, I'm not bad in that situation; it's just so risky. But I hate being distanced also-- those who prefer that situation are frightening to me. I need to be in some vague middle ground to feel comfortable.

My timing and spacing are okay-- reactions are my weakest link. But to maintain my fragile middle range, I have to be able to step forward if they step back, and step back if they step forward. I have to be react faster than normal against aggression, and be able to seize my few opportunities as they come. But too often I'm simply holding onto my charge instead of pressing forward when the time is right.

The unfortunate fact is that I play with a constitution handicap. It doesn't take much before I'm down and out. Many matchups feel unfair. My attitude in reaction to this has become to simply throw myself at people, and either succeed quickly or fail quickly. I'm resigned to the fact that my tools don't necessarily match up to those of others.

This game, like many others, isn't balanced. Some have incredibly great and effective characteristics, while others just get screwed. At one point I felt like I was unstoppable, but those days are behind me now. There's always the promise of a better game-- so then why should I bother learning this one?

It's because of all this that I choose not to play in tournament. When anything real is on the line, I opt out. I'm afraid of what people might think of me when they see me in that situation, or maybe just ashamed of my own ability to talk the talk but not play real footsies. I'll definitely beat up on randoms in casuals out of boredom, but I'll never go for the prize, for fear of how I'll feel when I lose.

I don't hate the player. I don't hate the game. I hate the character. But I'm too proud to counter pick in real life.
Handsome fighters never lose battles.
Vega

Friday, March 19, 2010

He's a (New) Star

Those who actually succeed in life... They just happen to be born with the magic ticket called "talent." If you don't have it, you can either accept or deny that fact until you die. That's your only choice.
Tohru Adachi
I'm really lucky. I've been really lucky. At some point, I figured my residence on Easy Street was reward for my natural talent and hard work, but that has since been wholly proven false. The most important lesson I learned from art school was that I had no real talent-- which was fine, since the other lesson learned was that I had no real passion for it either. And hard work? I've never really known what that was.

I always thought that life would only ever got harder. One year ago I was prepared for working life to be ten times worse than student life, so I prepared furiously, making sacrifices in my own hopes and dreams as well as my relationships with others. Do I regret it? In some cases, definitely. But maybe that's why my life is so easy now.

I tried so hard to mitigate the trials and tribulations of adult life, and I succeeded in almost every way. But was it worth it? Is my reward for making my life boring a very easy and boring life?

Maybe I'm just not lucky enough.
Luck favors the prepared.
Louis Pasteur